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View Full Version : Comlock's troll dude animatied


Comlock
07-09-2006, 04:53 PM
http://www.comlock.net/stuff/trad.jpg

Started of with 14 keyframes, and spended a ALOT of time doing all the inbetweens this time. So I ended up with 65 frames at the end.
I was practicing drawing very slow inbetweens that you can hardly see the diference between one frame and another.

It's a shame that all the time I spent drawing this only last for 6 seconds =o
I used 3 days on it god dammit! :lol:
(I only spent 1 hour or so doing the keyframes on day one though)

SEE IT HERE. REQUIRES DIVX codec (http://www.comlock.net/stuff/trolldudedivx.avi)

(if you dont have it: www.divx.com )


EDIT: two new fixed versions:

Version one. Everything is animated on 2's (12 frames per second)
http://www.comlock.net/stuff/trolldivx3.avi

Version two. the first part is on 2's. The walk part is on 1's (12 and 24 frames per second)
http://www.comlock.net/stuff/trolldivx2.avi

NOOB!
07-09-2006, 05:10 PM
:blink: whoa excellent,the walk looked a bit dodgy though.

but still wow:D

pcdoctor
07-09-2006, 05:38 PM
Cant wait to see the finished project!
The houses in the background look like smurf houses.

Comlock
07-09-2006, 05:59 PM
Thanx=)

pcdoctor: finished as in all the frames cleaned up and coloured? yes, when im stuck on an island with my computer for 100 days =D

Noob: Yeah, I got a little confused on the headmovement there^^ So many wierd arches going on. And I think I screwed up the timechart for it aswell.
I probably could have used more inbetweens for it too. But it would probably make me more confused with the timechart that possibly might be wrong, and the feet's that seem to be working ok, compared to the head that did not =)

NOOB!
07-10-2006, 03:19 AM
s'all about planning i guess,i usually start of with a few thumbnails,exploring different poses,then when i'm satisfied i blow them up bigger,cos i find drawings look allot more fluent when drawn smaller for sum reason.

I don't have a big enough scanner to scan the animation paper though:Xead: looking foward to more experiments

Comlock
07-10-2006, 09:52 AM
I tried to fix the dodgy walkmovement by adding 19 more drawings between the original drawings in the walk part.

Im not shure wich part works out the best, so I have two versions.

Version one. Everything is animated on 2's (12 frames per second)
http://www.comlock.net/stuff/trolldivx3.avi

Version two. the first part is on 2's. The walk part is on 1's (12 and 24 frames per second)
http://www.comlock.net/stuff/trolldivx2.avi

NOOB!
07-10-2006, 10:01 AM
i prefer the first new one,looks like he is creeping,second is just waay too fast...i don't know what your goin for though,was it a creep?

excellent job:D

Zwickel
07-10-2006, 11:54 AM
As I said on brackenwood...Excellent man, it's really good.