Perogi
01-31-2007, 02:13 PM
For me, one of the biggest nuisances with 2-D animation are legs. It's not that they're hard to draw, but to make them do what you want is painfully difficult. I use Flash and I'm almost positive that there's some hidden setting written into the program that buggers knees up once ever 50 frames or so.
To get by this problem, what I usually do is leave out the legs entirely until the very end. I animate the feet and the body according to how the legs should be positioned. Then at the very end, I create two new layers, one for the calves and one for the hammies and put them in. If the animation is supposed to look 2D all the way through, this usually works fine, but if there are 3D perceptions to it, then the layering buggers up like molasses in an engine block and I'm stuck with having to comb through the tangles.
Anyone else have this problem, or better yet, anyone else have a better solution?
To get by this problem, what I usually do is leave out the legs entirely until the very end. I animate the feet and the body according to how the legs should be positioned. Then at the very end, I create two new layers, one for the calves and one for the hammies and put them in. If the animation is supposed to look 2D all the way through, this usually works fine, but if there are 3D perceptions to it, then the layering buggers up like molasses in an engine block and I'm stuck with having to comb through the tangles.
Anyone else have this problem, or better yet, anyone else have a better solution?