View Full Version : Bounce your balls! A foundation in timing and spacing.
Sangfroid
10-29-2005, 11:52 AM
I'm sure many of you are aware of the almighty bouncing ball that any industry working animator will have in his portfolio. But how much do you yourself personally understand it? Perhaps I should explain a little bit about why it's important to do so.
Throughout animation history there is a mix of optical/scientific discovery alongside the draftsman and creative ingenuity. Now of course everyone has there chosen areas of study and ambition. But most animators have a desire to achieve a certain technical level of competence to further there vision. The bouncing ball is more a skill of imagination and trial through error than a quest for the exact kinetic forces that equate the balls function. How ever if understood properly Provides an ever growing fundamental understanding of how to make a drawing or an object move convincingly. The trick is not to look at this as simply producing a real ball on the screen but Understanding what makes an animation convincing.
Be you Professional, beginner or armature. The bouncing ball seems to be the most commonly supported phenomenon within animation. If you look for it on the screen you will find them everywhere. What ever stage you're at I can see nothing bad from bringing yourself down to my level and re visiting the bouncing ball.
So, what's involved?
I've basically broken this exercise down into 2 components. Firstly the Diagrammatic ball bounces. Followed by the comprehension and exaggeration/experimentation with what you've learned.
So here's how the game goes.
The Diagrammatic bounce
There are plenty of diagrams for the bounce out there. Some books I recommend to source include: Animators survival Kit, Timing for animation and the Illusions of Life.
An immediate beginning would be to try out each diagram (one at a time). Remember to stick exactly to the diagram as closely as possible studying what you see. Don't simply do one diagram and think by Joe I’ve got it, because you probably don't. You should be doing 100's of frames before you really feel you're getting an understanding.
Keying
It's always a good idea for key positions to come first in animation. The sooner you learn to do this the better. The key frames are essentially the crux of your animation. The important drawings that absolutely could not be left out of the action you're depicting.
timing and spacing
This is essentially what the ball bounce comes down to, how do you control how something moves in the same way that your mind depicts it. And this is what it boils down to. How many frames and how far apart each drawing is from it's preceding frame.
http://www.nanokostudios.com/uploads/Ball%20Tatorial%201.swf
In your key frames you should be thinking how long everything will take place for and how many frames that action will fill (how long it will take). For instance in this case you will notice that with each bounce amount of time it takes for the bull to move the entire arc decreases as the ball gets faster (less frames). So each arc contains less frames than the previous as the ball speeds up.
breakdowns
Breakdowns are essentially the frames that determine the motion. The closer they are to either drawing will determine the motion.
I wish I had a good example but I’m seriously too tired to do one right now. Look at the ASK book, it's all in there ;_;.
http://www.nanokostudios.com/uploads/Ball%20Tatorial%202.swf
So this is more or less what the diagrammatic ball bounce looks like. Very monotonous, precise. And usually on first go looks like it's hovering rather than bouncing (this one does a little bit too).
exaggeration/experimentation
So once you've really understood the first phase you will want to apply what you've learnt and take it to the next level. This basically involves using your imagination a lot more. For the keys and break downs and even in betweens try turning off onion skinning and flipping thru the frames (using < and > if you're using flash) and seeing where the missing frames need to be. Then turn onion skinning back on and make any needed corrections. Also before you start think of what you're ball is made of. Is it heavy? Is it soft? Is it hard? Think of how you can show these things and exaggerate them. Inject some life into this inanimate object, make it personal. .
http://www.nanokostudios.com/uploads/Ball%20Tatorial%203.swf
Ok I’m seriously pooped, I think that' about all I can manage for today. But I’ll come back and do this thing up. So keep an eye out for updates if you're interested.
O one last note. Don't rely on me, ASK or anyone else to do it for you. At the end of the day it boils down to you getting off you're ass and animating like there's no tomorow.
Also (from ASK) always always remember (K.I.S.S) Keep.It.Simple.stupid.
I can't stress this enough, if the simple thing is good then the complicated thing will be too, it doesn't work the other way around.
Bloody marvelous of you mang.
I'll have another crack at this since the one over at JA did'nt go to well. :cool:
Evil Demon Creature
10-29-2005, 01:34 PM
Bloody marvelous of you mang.
I'll have another crack at this since the one over at JA did'nt go to well. :cool: Yeah, I'll have to do the one over here as well, given that I quit JA once the third server jump happened. (I can only take re-signing up for SO long, and I didn't feel that attached to the community)
TheEYE
10-29-2005, 02:32 PM
No squash and stretch on the ball Sang? :eek:
:rolleyes:
Sangfroid
10-29-2005, 02:35 PM
hehe it's there (in the exageration example), i just don't like to hit people over the head with it. And in teh diagramatic bounce probibly best to leave it out (as done here).
elephant
10-29-2005, 02:42 PM
Here's my first try. Animated at 15fps.
http://i2.photobucket.com/albums/y28/elehpant/ball1.swf
Sangfroid
10-29-2005, 02:52 PM
ah nice to see somone takling it stireght up. Try animating at 24/25 fps default (the industry standard) tho. You might be overcomplicating stuff for yourself at 15fps especaily when it comes to timign things out. Aside from that it looks like a solid first atempt. Just dive on in there, lock the door and bold the windows if you have to O_O...haha just kidding....or am i? O_o.
O and quick tip, not gonna give to much away at this point cause as you do more you'll pick it all up anyway. But when the ball hits the ground it's better to hold it as a solid for 1 frame instead of 2. Otherwise it gives teh impression that the ball is sticking to the floor.
I'm hoping to put up a refrence diagram soon, but in the meantime i'd recomend the books listed for good diagrams.
Sharlston
10-29-2005, 03:14 PM
Click Me (http://img458.imageshack.us/my.php?image=ball1vg.swf)
my first go, I tried to implement squash and stretch (maybe too much :S) but I only read not to put the bounce on twos after I'd done it :P
edit: imageshack messed up the last bounce >=(
Walker
10-29-2005, 10:39 PM
Your explanation is awesome, but you gotta fix that volume issue in the squash and stretch geij, its already being mimicked ><'.
heres 2 of mine from JA. props to geij for walking me through the first one.
http://img469.imageshack.us/my.php?image=ballbouncescene14sl.swf
The second one is my attempt at squash and stretch. ( i recommend animating the first one before attempting squash and stretch.)
http://img459.imageshack.us/my.php?image=ballbouncess4jc.swf
NOOB!
10-30-2005, 02:57 AM
i would post mine,but then that would be an embarrassmentto the whole forum...
Wmic - ?
10-30-2005, 06:33 AM
doesn`t matter :D we're all learners. ;)
Sharlston
10-30-2005, 07:47 AM
yeah but good old Nubian has a reputation to keep up and he doesnt want to tarnish it ;)
Nubian's ball is sticky while mine is alive and floats. I need to do one damn it. :mad:
jakiloblanco
10-31-2005, 03:25 PM
This is just a suggestion, but I would recommend anyone who has a tablet to actually rough out the animation, and not stick to motion paths and symbols... that way, you'll practice your volumes and stuff... get to drawring! :D
elephant
11-01-2005, 10:08 AM
Well, here's my second. This time I animated on 30fps. :P
http://i2.photobucket.com/albums/y28/elehpant/ze-ball.swf
Sharlston
11-01-2005, 10:41 AM
I dont think there needs to be a stretch when it comes down from the first bounce, but otherwise its pretty good!
good consistancy.
Evil Demon Creature
11-04-2005, 10:21 AM
Pretty decent effort, with pretty good squash and stretch techniques. Although if you want to get the best sense of 'weight" you really need to move your ball in arcs. It also helps people comment on your sense of timing and spacing. Maybe make your next attempt use a smaller ball or a bigger canvas, so you'll be more inclined (even obligated) to have the ball move in arcs rather than diagonals. Oh, and your volume is a tad skewed, the ball seems to be shrinking shrinking as it bounces. (of course that type of thing is aggrivating to fix, I noticed it on one of my first trys and keeping it consistent is tough)
I might post one or two of my earlier trys along with making some new attempts. Hopefully I can get some good criticism on them. (of course college isn't making the whole "free time to animate" thing easier)
dental_taco
11-04-2005, 04:46 PM
here's my attempt- i'm quite happy with it!
http://i16.photobucket.com/albums/b12/Dentaltaco/Ballbounce.swf
Wmic - ?
11-04-2005, 05:00 PM
well...
the ball seems to get volume when he hits the ground
and then gets more flat when hitting the second and third time.
and he gets smaller when goes along the trail to the right.
and it's not a ball, it's a thing of rubber. :D
but nice attempt. ;)
NOOB!
11-05-2005, 10:31 AM
hey,welcome dental,i think theres way to much sqaush and strech used in this,it seems like its some kinda creature more than it is a ball.
work on keeping the ball a consistant size.and don't over strech.
Practice makes perfect ;)
sharkcellar
11-22-2005, 01:29 PM
Here is my bouncing ball. It's basically the same one I posted on the JA2 site (of which I can't access lately), except that this is now at 30 fps instead
http://img406.imageshack.us/my.php?image=bouncingball0ot.swf
NOOB!
11-22-2005, 03:16 PM
doesn't seem to load for me shark :(
Terro
11-22-2005, 03:34 PM
I'm runnning into the same problem Shark :( whan I right click on the white box, my browser does recognize it as a Flash movei, but it also states that the movie has not loaded.
sharkcellar
11-22-2005, 04:16 PM
should work now.
http://img406.imageshack.us/my.php?image=bouncingball0ot.swf
Terro
11-22-2005, 04:38 PM
Yup, this one works fine and it looks very good too. The timing does kind of make it take on a life of it's own though, like the ball is trying to get as fa ahead as it can before it's force runs dry. Reminds me of that Kirby toon.
sharkcellar
11-22-2005, 06:25 PM
Yeah, I think the problem may be in the severity of the arcs. Correct me if I'm wrong in this. Jakiloblanco, what do you think? :blink:
Sangfroid
11-23-2005, 02:50 AM
ah buggerations the host images for the tutorial are down cause the JA2 server is ><. I did say before this might be a problem :P. I can send teh swfs to the site admin (it's terro i think righgt?) if you want to upload them to af server so they run direct.
p.s: sorry for the delay on updating the tutorial i do intent to give it a good fixer upper asap i've just been helva busy ;_;.
another quick tip is don't forget to roll/scrub whilst you animate. and not just one or two frame realy get a feeling for the motion whilst you're drawing or else it will become mechanicle and you won't be able to see what you're doing.
Terro
11-23-2005, 10:46 AM
Yeah gpo ahead and email the files to greg@animationforum.net , I'll host them.
Howie
11-23-2005, 10:59 PM
http://img513.imageshack.us/img513/6649/ball50vi.swf
EDIT: http://img344.imageshack.us/img344/2633/ball68jm.swf
I think this came out a little better.
NOOB!
12-18-2005, 03:54 PM
thats great howie,sorry nobody replied lol!
Howie
12-19-2005, 12:43 PM
:) Thanks NOOB
Here is mine:
http://img81.imageshack.us/my.php?image=bouncingball0ec.swf
Perhaps it is a little stiff at the end. What do you think?
NOOB!
01-30-2006, 12:35 AM
welcome, its a little stiff through out,theres no sqaush and stretch when the ball bounces,keep at it :D
vicjperry
01-30-2006, 12:56 PM
I'm having a heck of hard time to make these bouncing balls look natural. The gravity doesn't seem right or something. Could some one give me some pointers?
http://img489.imageshack.us/my.php?image=bouncing7yj.swf
NOOB!
01-30-2006, 01:09 PM
:Blahblahb
lol! why oh why!!!!
Sangfroid
01-30-2006, 01:13 PM
haha i suppose it was only a matter of time before somone took that litraly :D .
the spots on his balls multiply!
Monsieur Rat
01-30-2006, 02:43 PM
Disturbingly delicious my friend :p
Jabronimon
01-31-2006, 02:23 AM
Hey peeps, did a quick ball bounce took about 15mins
http://img368.imageshack.us/my.php?image=ball2mh.swf
did a quick clean up on it aswell:
http://img399.imageshack.us/my.php?image=ball9pa.swf
c&c welcome :)
Monsieur Rat
01-31-2006, 08:34 AM
Looks good, but the call almost seems to stick when it hits to ground, rather than squash and contract back upwards
vicjperry
01-31-2006, 10:11 AM
But at least no spots multiplied. :D :D
nobhdy
04-08-2006, 09:59 AM
hello, obviously im new here. i found this contest through the other site i frequent, www.fallenangelseries.com (the guy does awesome animation)
i have been using flash the wrong way for a few months, but ill try anyways.
i already made a bouncing ball, my first animation, actually, but i wont submit it. however if you want to see and comment about it. ill put up the link when i can get imageshack to work...
EDIT: ok heres my first ever animation...
http://i34.photobucket.com/albums/d109/nobhdy/bouncingballexport.swf
NOOB!
04-08-2006, 11:17 AM
hi there,nice first try,but like many people especially in our lastest challenge,i don't think you understand the point of the bouncing ball,its about learning timing,spacing and practicing curved motion.These are all techniques used within character animation.
So in short the ball going around diagonally isn't goin to help you learn,this is something the book animators survival kit explains more cleary,it may be a good idea to buy,or even try to win it.
keep at it man! hope to see more from you soon.
nobhdy
04-08-2006, 11:47 AM
i know, thanx for the encouragement, though. actually the only thing i did was made a circle and tween the hell out of it. i'va actually ben experimenting with fbf, bt its very tedious. i also still need to get a digital drawing pad, though.
here was my first attempt at fbf. i was eventually going to make it explode, but never got there.
http://i34.photobucket.com/albums/d109/nobhdy/exportedbomb.swf
if it isnt any trouble to anyone, do you mind posting up link to good tutorials? thanx
NOOB!
04-08-2006, 12:04 PM
hmm i wouldn't really call this frame by frame,you've taken one symbol and rotated it per frame.frame by frame is drawing each frame seperatly.
You could of done that bomb just buy using the tween function in flash.If u want to try real FBF do something that differs as it goes on.
Yes it is tedious,i guess thats something u get used too.What type of tutorials are u looking for?
nobhdy
04-08-2006, 12:40 PM
well thank you. i am looking for fbf tuts adn ones on how to import from photoshop(if thats even possible) and how to add detail to flash.
i really apreciate this, thanx.
Greg-Anims
06-22-2006, 03:00 PM
Heres mine:
http://www.cinematictheatre.com/~biofusion/swf-view.php?id=617
Ill probably do another to try and improve, then try with lighter, bounces, or the ball bouncing in a puddle, or a bowling ball being dropped..comments appreciated.
robber3000
06-22-2006, 11:44 PM
wow, this thread is kinda old?.. but woh.. thats awesome! nice one!:)
well i gaver a go .... 25 fps and about 57 frames or something like that i belive
http://i2.photobucket.com/albums/y29/-NL-/ballbounce.swf
Sharlston
07-13-2006, 04:15 PM
it's a little slow coming down on the first bounce, then as it accelerates it should be a bit faster, but otherwise, good attempt!
thanks for the tip sharlston ill have to fixer up a little bit later,
i was kinda going for a slow down when the ball arc's (and speed back up when decending) is that wronge?
but i agree should be a little faster than what it is (all around)
RageArtworks
07-14-2006, 08:06 AM
If it's okay for me to say so, I know something most of you don't! :p
I learnt this from Animator's Survival Kit.
The regular same old bouncing ball you all do is OK, but it can be better. You should use stretch the ball and let it touch the ground in the last frame before it starts squashing. That way the eye sees the ball going from one shape to another. You don't really see it, but you feel the impact of the bounce more. Then, when it goes up again you shouldn't make it touch the ground as it's going up, there's new energy.
I saw in Jabronimon's animation (in slowmo) that in the first bounce he applied it too, but not in the others.
Hope it helps.
myshkin
07-18-2006, 07:14 AM
A very quick ball bounce.
My wife just bought me a scanner, and i was in a hurry to try out my animation software.
It is a little shakey, it is on scrap paper with me trying to line up the edges as best as i could.
First animation i have done since the margines of my high school textbooks.
http://www.youtube.com/watch?v=RdfUjs4MDMI
Virgil Mihailescu
09-17-2006, 05:58 AM
Hi guys,
My comment, as this thread is quite shocking... (sorry) guys, please check out some video reference of real bouncing balls, check out the Animator's Survival Kit as well, but especially video references. At Animation Mentor for example that's the first thing they do, this is what I've heard, and it makes very much sense to do so. Tricks can't replace true knowledge, they might help you once you already have some of that knowledge, but laying your foundation on tricks is dangerous, I think. Get to know this bouncing ball really well, as it's a foundation of timing and spacing, and not only. Peace out.
jtg91
10-11-2006, 10:32 AM
It is good to make the ball contact the ground 1st then squash it. the book animators survival guide gives tips on timing and spacing very useful
Walker
10-13-2006, 12:59 AM
It is good to make the ball contact the ground 1st then squash it. the book animators survival guide gives tips on timing and spacing very useful
the trick they show in the book, doesnt have to be followed exactly every single time a ball is bounced. everyone has theyre own sense of timing and spacing. The examples in ASK are just that, examples. they are useful, but not 100% necessary.
the trick they show in the book, doesnt have to be followed exactly every single time a ball is bounced. everyone has theyre own sense of timing and spacing. The examples in ASK are just that, examples. they are useful, but not 100% necessary.
I agree.
Everyone seems to say that everything in ASK is how it's done.
RageArtworks
10-13-2006, 10:00 AM
the trick they show in the book, doesnt have to be followed exactly every single time a ball is bounced. everyone has theyre own sense of timing and spacing. The examples in ASK are just that, examples. they are useful, but not 100% necessary.
Agreed. But I DO like this trick to give the bounce more impact.
pixelmark
10-13-2006, 11:56 AM
Animation is certainly (for me) 'try everything, and see what works'. But this is a great concept to stretch your inbetweens foreward or back to get more fluidity!
Walker
10-13-2006, 01:33 PM
try everything
well said, good sir (:
Rasheed
11-10-2006, 03:38 AM
Here's my attempt of animating a bouncing and rolling ball, done in Moho (now Anime Studio Pro).
http://www.youtube.com/watch?v=QUOJhT7WNV4
PS Please, can someone tell me in a PM how to use that UTUBE tag, because I can't get it to work?
Zwickel
11-10-2006, 08:25 PM
The gravity there is kinda like magnetism, it doesnt goes down but like ..it goes back when it bounces, and the bounce before he goes up the small hill isnt strong enough so it looks as if he flies.
Last part is convinving enough tho.
Rasheed
11-11-2006, 06:23 AM
I now understand it has to be more subtle. Gravity is a force, but that doesn't mean the floor has to be sticky. Here is another attempt, simpler, and I hope better:
http://www.youtube.com/v/gsqflMUdrNA
Terro
11-11-2006, 11:00 AM
Very nice R. It looks very smooth.
When the floor tilts,the last bounce kind of slows down then speeds up. Thats the only crit I could find for you :)
Good Stuff.
Zwickel
11-12-2006, 02:40 PM
Thats a thousand times better.
Here's my attempt
http://img149.imageshack.us/my.php?image=bounzballzwickelte1.swf
vlasvlasvlas
12-12-2006, 08:50 AM
i really want to do my bouncing ball nowwww!!
today i think i will work with this....!
and then i will put it online !
;)
see you soonnnn!
Katsuko
01-31-2007, 09:48 AM
the bouncing ball. lol. I remember that exercise, I thought it was pretty simple; it's pretty much common sense to me, I remember for my class we had to do it in 1pnt. perspective and we had four balls I think...-.-; a beach ball, a baseball, a bowling ball and a water balloon. the water balloon had to hit the bowling ball. it's a good exercise but I dont know why people would want to have a bouncing ball in their portfolio though.
Psychedelic_Ni
04-30-2007, 07:08 PM
the bouncing ball. lol. I remember that exercise, I thought it was pretty simple; it's pretty much common sense to me, I remember for my class we had to do it in 1pnt. perspective and we had four balls I think...-.-; a beach ball, a baseball, a bowling ball and a water balloon. the water balloon had to hit the bowling ball. it's a good exercise but I dont know why people would want to have a bouncing ball in their portfolio though.
If you can show that the ball has a special accel/decel movement, that shows that you'll have had a background in physics (which helps for realistic motion ;) ).
Will be posting mine in a while, by the way ;)
maxuser
05-03-2007, 05:49 AM
just trying 3D MAX 9:
http://img489.imageshack.us/img489/5193/bb1xq3.gif
Squash-n-Stretch
05-03-2007, 06:38 AM
Really nice max user. Maybe remove a frame from the part where the ball is falling because the timing is a bit even at the mo but overall really cool!
maxuser
05-04-2007, 07:25 AM
another version:
http://img206.imageshack.us/img206/4239/bb2hb5.gif
Icaruss
05-16-2007, 06:12 PM
here's my first attempt
http://youtube.com/p.swf?video_id=VOn6m3dBK1s&eurl=&iurl=http%3A//img.youtube.com/vi/VOn6m3dBK1s/2.jpg&t=OEgsToPDskJxlBHoexR9_1YQzXj7EHNb
it gets cut off at the very end. next time i make a video I'll add some extra time so it doesn't do that.
sharp21
08-03-2007, 05:15 AM
Here is my first one, shot with a cellphone & drawn on a wallmounted whiteboard...
I know it looks like it was filmed in an earthquake! Just humour me until I get a camera with tripod going.
http://www.youtube.com/watch?v=2RqulTzYvi8
S.
sharp21
08-03-2007, 05:18 AM
Take 2. I think this one turned outa lil better & I tried holding the camera steadier.
http://www.youtube.com/watch?v=FzHow7A2Qds
S.
sharp21
08-03-2007, 02:34 PM
Fair enuff. Ill take another stab at it
S.
sharp21
08-04-2007, 05:08 AM
As promised...
I did this one on paper with a sharpie & used something to steady the camera, so its a lil easier on the eyes.
I tried using more frames, or shorter distance moved between frames, but i dont think it looks any better because of it, almost choppier.
http://www.youtube.com/v/0zPQ_kZCiVc
S.
first animation for me. btw done in photoshop and imageready:rotfl
Tail ball front view (http://www.esnips.com/doc/88eeed6b-bace-4fda-a25e-bf1f9e7241d3/Tail-ball-front-animation)
Ok I made another one. I think the first one is better
Ball jumps out (http://www.esnips.com/doc/67d56119-70aa-424b-8cd1-c5d952190fdd/Ball-jump-out)
LanceITP
09-20-2007, 03:42 PM
Here's my balls (oh man that didn't sound right:o). I mean, my bouncing balls. I just started using my new tablet, yesterday.
First, the rough:
http://i63.photobucket.com/albums/h156/LanceITP/other/bb-rough.swf
And using the ellipse tool to make it round:
http://i63.photobucket.com/albums/h156/LanceITP/other/bb-round.swf
Practically the same thing.
Dreamfaller
11-18-2007, 09:04 PM
My ball...to you... he he :D
http://i32.photobucket.com/albums/d9/jazz_renegade/bouncing-1.gif
vicjperry
11-19-2007, 04:17 PM
Here's my balls (oh man that didn't sound right:o). I mean, my bouncing balls. I just started using my new tablet, yesterday.
Lol, been there!:D:D:D
(Bouncing balls) (http://img489.imageshack.us/my.php?image=bouncing7yj.swf)
vicjperry
11-21-2007, 02:44 PM
I agree with Noob. The ball should bounce higher on the first bounce. Don't think about animating a moving ball, instead think of what the ball is made of, in this case, rubber. Animate how rubber affects the surface it contacts, then you should get it just right.
It's like the flour sack exercises. It's not just a sack but a heavy, flour filled sack and you animate accordingly. :D:D
http://www.geocities.com/crea8it/ball.jpg
Dreamfaller
12-04-2007, 04:44 PM
I'm noticing that the walk cycle challenge is really making me work on this...so I thought I'd show my ball handling improvements... ;)
http://i32.photobucket.com/albums/d9/jazz_renegade/boucningball2.gif
~D.
Was bored & scribbling, never actually tried the old ball bounce exercise, so I tried it. :rolleyes:
It's supposed to be going slightly into the distance as well as to the right. Still not sure my volume is very good. Anyway, fire away :)
Oh & it's supposed to be quite rubbery.
http://www.pirateproductionmedia.com/Animations/BallBounce2.swf
Nice practice Pat, the distance effect is well achived, cool ! :) I like the final bounce and roll :D
GatesuRyu
04-17-2008, 04:54 AM
heres' a bouncing ball I cooked up, I noticed that I wasn't reducing the return height enough (so It would take a very long time for the ball to stop bouncing or rolling completely) but for the sake of consistency I didn't want to change it half way through, so I popped the ball. :D http://img410.imageshack.us/img410/9156/bouncingball1tj5.swf
J6Studios
04-17-2008, 08:28 AM
Great job GatesuRyu! The last part was great!
cloud
04-25-2008, 08:00 AM
Hi there!!! :) :)
GatesuRyu Your work is great!!!!And I'm agree with Jester, specially love The last part!!
I'm spending my first animation course, so our instructor asked us to bounce our balls! Here is one of my attempts! It was more difficult then it seemed to me!!! But was a fun time also! :D
http://img102.imageshack.us/my.php?image=bouncingball3zq8.swf
Oh again I couldn't embed! Just a white page!!! :( can any one help me! :o I put the embed code between SWF tags! but it didn't work!
J6Studios
04-25-2008, 08:11 AM
Here you go Cloud! :D
http://img102.imageshack.us/img102/7535/bouncingball3zq8.swf
Great job, cloud! The arcs look good & the ball isn't too squishy (like mine :o) it has nice weight & good timing & spacing. Well done! :)
cloud
04-25-2008, 08:30 AM
Oh Thanksss sooo much JESTER!!! :rotfl :) :)
N thanks kdog my friend! Thanks 4 your encouragements! :) I think viciperry's guidance was very useful to me!At firs my balls were very playful like yours! :p when the ball bounced against the ground i kept it's pose for 3-4 frame (squash,squash..more n more!!...) N then bang!!! A huge stretch! it seemed to me the ball alive n move with it's power! But I wanted to make a realistic movement n when saw viciperry's guidance said AHA! :p Just 1 frame!!!!! Oh guys this is really an awesome practice!
J6Studios
04-25-2008, 09:14 AM
Here's mine. Damn this is hard!! :banghead
Softer Ball:
http://www.j6x2.com/IMG_ANIM/BALL/ball.swf
Harder Ball:
http://www.j6x2.com/IMG_ANIM/BALL/ball2.swf
High Drop, Hard Ball:
http://www.j6x2.com/IMG_ANIM/BALL/ball3.swf
High Drop, Heavy Hard Ball:
http://www.j6x2.com/IMG_ANIM/BALL/ball4.swf
-
Terro
04-25-2008, 09:50 AM
Hey Guys, this is looking great and yes the damn little ball bounce is super important because it is basically a representation of the hips on a real character.
Cloud asked me to give you guys a few practice ideas that would help.
I would definitely try out comparison bounce. Pick two contrasting balls , a heavy and light or a bouncy vs non-so-bouncy and have a go at it.
Important aspects to keep in mind. Force of the ball going up will most likely be stronger/snappier then the fall. Most falls a similar because our gravity has a stable pull. This also applies to character animation and is a good principle to remember. A jump will utilize inner force as oppose to the fall in which gravity takes over. But.... there's also an extra twist of momentum (direction in which the object is traveling) At first it may be a little confusing, but momentum is great at blending the force changes. Try to remember that every detail works in your favor and not against you. They will hint to the position of the ball on the following frame.
cloud
04-25-2008, 09:53 AM
Oh! IT'S VERY GOOD! Just a little problem I can see is when it slides at the end of movement! Just this! Oh N i saw mine again! Every time i watch it can see more problems! Now i think it's little jumps at the end should be less! I can see your ball has really more credible movement n better! Yeah! :rolleyes:
Edit: Thank uuuu Greg! :) :)
Terro
04-25-2008, 10:03 AM
Every time i watch it can see more problems!
Hehe, yeah that feeling will never stop. You will never fully finish a shot. Thats why deadlines are great. I have never had a situation where I didn't find something wrong about a shot.
Give yourself deadline. 1 Week and not a minute longer.
cloud
04-25-2008, 12:46 PM
Give yourself deadline. 1 Week and not a minute longer.
AHHA!!!! :rolleyes: Thank uuu.... :)
Jester good works my friend! I think about the 3rd Work when the ball hit the ground shouldn't jump up very high, If it is very heavy ball! :rolleyes: I'm not sure! Just a comment mate! :) :)
Hey mates what's your opinion about this one?:) This is my previous attempt! But i tried to correct it! Moving place of frames n adding more frames!
I found out when we want to show movement of a light ball we must use more frames specially when our ball is in the highest point! slow slow......:confused: :p
http://img373.imageshack.us/img373/1278/bouncingball4br0.swf
The previous...
http://img102.imageshack.us/img102/7535/bouncingball3zq8.swf
EDIT: Just wanted to say when i was turning around here found post #38 really good work(Jabronimon's attepmpt) n also found n very light ball In post #21 (sharkcellar's work) :D :D
Rasheed
04-25-2008, 05:04 PM
Here's my attempt. This isn't easy, people. I made it up a lot faster than it was originally, but it still seems slow somehow. Getting the timing right and getting the feel of each of the two big bounces right was the most difficult. I had to insert an extra frame at the first two bounce positions. And then the spacing when the ball bounces upwards the second time is a bit off.
http://img512.imageshack.us/img512/2379/bounce1vm1.swf
JohnGames
05-05-2008, 12:19 PM
http://www.johngames.com/games/images/ball.png
Still prepping the image, the blue dots represent increase in motion, and red dots mean a slowing down. The Green line is the arc, and the purple line is how long it takes from point blah to blah in frames.
http://johngames.com/games/flash/ball.swf
First animated test
Metalmadcat
05-26-2008, 11:01 PM
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/1yGNzTW86Fw"> </param> <embed src="http://www.youtube.com/v/1yGNzTW86Fw" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
This is my VERY VERY FIRST ATTEMPT.
Don't kill me, I am innocent XD LOL
J6Studios
05-30-2008, 10:39 AM
Metalmadcat, your movie isn't working.
Does anyone have any animations or information on a bouncing balloon?
It seems like it doesn't have that much squash and stretch and floats longer and reacts fast when it hits a surface.
-
shane22
05-30-2008, 12:10 PM
just trying 3D MAX 9:
http://img489.imageshack.us/img489/5193/bb1xq3.gif
cool! nice one
shane22
05-30-2008, 12:15 PM
heres' a bouncing ball I cooked up, I noticed that I wasn't reducing the return height enough (so It would take a very long time for the ball to stop bouncing or rolling completely) but for the sake of consistency I didn't want to change it half way through, so I popped the ball. :D http://img410.imageshack.us/img410/9156/bouncingball1tj5.swf
Very Very nice! :blink:
shane22
05-30-2008, 12:18 PM
GREAT stuff nice bouncing balls guys, im gonna have to do one of these, ill post one in a bit :D
shane22
05-30-2008, 12:51 PM
here we Go :D first attempt :D
http://i302.photobucket.com/albums/nn115/22shane/ballbounce.gif
J6Studios
05-30-2008, 01:36 PM
Shane22, don't forget your initial arc and the arc the ball takes after you kick it!
-
shane22
05-30-2008, 02:00 PM
oh yeah, cos it seems to just go up in a line dosnt it? and it slows down a bit, ill try a better one next time, or i might make a Mini Shiny McBroadback show 2 and have a bouncing ball in that :rolleyes:
rhubarb
05-30-2008, 03:06 PM
Maybe Shane you should just try to master your initial bounces before adding in the kick. I thought the the ssmall bounces at the end didn't look right. And maybe it slows down a bit too fast while bouncing. :)
Metalmadcat
06-01-2008, 03:02 PM
gotcha!!!!!
thanks dude!
http://www.youtube.com/swf/l.swf?video_id=VfFijp0151o&rel=1&eurl=http%3A//www.animationforum.net/forum/showthread.php%3Fp%3D38427%23post38427&iurl=http%3A//i.ytimg.com/vi/VfFijp0151o/default.jpg&t=OEgsToPDskLhbdRG_Rs_5tgwBoP4h2tN
Sabyr
06-10-2008, 10:31 PM
http://img501.imageshack.us/my.php?image=bouncyballqb2.swf
There ya go.
But I guess for serious practice I should have another one.
http://img386.imageshack.us/my.php?image=ballbouncehu9.swf
flashcartoons
06-11-2008, 06:17 AM
a few of my bouncing balls
http://www.myanimespace.org/animation/ballbouncingpractice3.swf
http://www.myanimespace.org/animation/ballbouncingpractice2.swf
J6Studios
06-11-2008, 09:16 AM
Does anyone have any animations or information on a bouncing balloon?
It seems like it doesn't have that much squash and stretch and floats longer and reacts fast when it hits a surface.
-
Anyone??
-
Here's a couple I found real quick, hope they help.
Bowling ball/bouncy ball/balloon bounce (http://video.google.com/videosearch?hl=en&q=animated%20bouncing%20balloon&um=1&ie=UTF-8&sa=N&tab=wv#)
Balloon floating & bouncing (http://video.google.com/videosearch?hl=en&q=animated%20bouncing%20balloon&um=1&ie=UTF-8&sa=N&tab=wv#)
J6Studios
06-11-2008, 01:43 PM
Thanks KDOG. I saw that one but not really what I needed. Were there 2 different links? Both of those show the same link.
I bought some balloons and let the kids play with them yesterday. That was a blast. I know the timing is a lot slower so I guess I have to work out the timing, then keyframe it etc. etc.
thanks
-
Ooops :o
Here's the correct second link: Balloon floating & bouncing (http://www.youtube.com/watch?v=iBHxPjbbTPk).
Though if you saw the first one already you've probably seen this as well, but I think this is a better example even though it's short.
*ooh I just checked the link too & noticed a whole bunch more vids on the right side under related videos. I had found this one as a related vid in the first, but that didn't have nearly as many appropriately related vids as this one does. Gotta be something good in there, they all look to be from the same school/class.
J6Studios
06-11-2008, 02:50 PM
There are more than 1 version!! It must have been a class because they use the same background.
This one was pretty good:
http://www.youtube.com/watch?v=YMyBXveackc&feature=related
flashcartoons
06-11-2008, 04:24 PM
actually the user that submitted those, have alot of animation tests
some are pretty good!
RickyDbZ
06-26-2008, 02:07 AM
uhm i tryed once ... : http://img176.imageshack.us/my.php?image=asdddct6.swf
Evil Demon Creature
06-26-2008, 08:52 AM
It looks like you were trying too hard to do too much stuff too quickly.
Simplify your movement and put more patience/focus into realising it (keeping it consistent), and you'll get a lot more out of the exercise. You can worry about the tricky stuff later.
Outlawstar
06-26-2008, 10:23 AM
Theres a lotta nice balls on this thread^___^
Im whipping one up now, be up soon.
algarcia
07-27-2008, 10:21 AM
Even if you've read 20 different descriptions of how to do a ball bounce, check out these two tutorials that cover the details of how to do it realistically:
http://www.algarcia.org/AnimationPhysics/Timing_Tutorial.pdf
http://www.algarcia.org/AnimationPhysics/PathAction_Tutorial.pdf
The first tutorial details how to get the timing right and the second is on the path of action. Of course the principles apply to all animation work, which is why the bouncing ball is such a classic exercise.
Happy Bouncing,
Alej Garcia
Don Bluth Productions
07-27-2008, 08:37 PM
Hi there,
This is my first post to this site and I think I can help out lots of new animators with the Bouncing ball / squash & stretch phenomena. Somewhere in our archives, there is a video tutorial by Don Bluth, animating and explaining the above theories in great detail. Hopefully, by mid week, I can find the tape, reformat into Quicktime file and either embed the movie on this site(with moderators consent) or on youtube and post the link here. They say a picture is worth a thousand words but when you see the construction of the sequence from start to finish on video, then that's priceless.
Check back this week for the online tutorial.
madtooner1968
07-28-2008, 06:02 AM
that really would be cool. still cant seem to get it right
flashcartoons
07-28-2008, 07:40 AM
wow, don bluth productions posting here!
madtooner1968
07-28-2008, 08:09 AM
can't get much better than that, unless ol' Walt himself started posting
Evil Demon Creature
07-28-2008, 01:58 PM
Glad to see more professionals deciding to stick around here.
arien1986
08-20-2008, 05:37 PM
Hi there,
This is my first post to this site and I think I can help out lots of new animators with the Bouncing ball / squash & stretch phenomena. Somewhere in our archives, there is a video tutorial by Don Bluth, animating and explaining the above theories in great detail. Hopefully, by mid week, I can find the tape, reformat into Quicktime file and either embed the movie on this site(with moderators consent) or on youtube and post the link here. They say a picture is worth a thousand words but when you see the construction of the sequence from start to finish on video, then that's priceless.
Check back this week for the online tutorial.
eagerly waitin.. these are coming ryt?:blink:
dcb3424
09-22-2008, 08:03 PM
Hello all,
Here is my bouncing ball (http://megaswf.com/view/c8ed9ee06e3fffb267136fc9c8dd90d9.html). The ball could have been cleaned up a little, but I think it's pretty good? Please let me know.
---------------
http://animationtribulation.blogspot.com
vicjperry
09-22-2008, 09:15 PM
Needs some major work but you've come to the right place!:D
Hey dcb, nice start. Try three types of balls 1) the classic children ball ( lighter and very elastic) 2) a tennis ball and 3) a bowlling ball ( heavy and not elastic) :) Try to take references and if you have some sort of ball use it to take references :)
dcb3424
09-23-2008, 05:06 PM
Thanks for the comments guys. I updated Bouncing Ball Tutorial (http://megaswf.com/view/76605a1cfc5a93fd2228e4eb17fb509a.html), using the tutorial at www.idleworm.com (www.idleworm.com/how/anm/01b/bball.shtml) Please let me know if this is any better
hey dcb, nice works, you are improving fast :D. Ok you can try now a ball without air, make an animation to see how "plaff" :D on the ground (perhaps bounce one time) Here is important the deformation on the ball when hit the ground because dont have air. And you can make the bowlling ball but falling over a elastic bed :D (time to think a bit on the weight) Again, nice works! :)
Outlawstar
09-30-2008, 12:28 PM
Posted this on my thread, but hey, may aswell contribute here.
http://www.youtube.com/swf/l.swf?swf=http%3A//s.ytimg.com/yt/swf/cps-vfl56573.swf&video_id=cJ_gwbWjOQ4&rel=1&eurl=&iurl=http%3A//i4.ytimg.com/vi/cJ_gwbWjOQ4/default.jpg&t=OEgsToPDskKqn-NXhhBoVBGuMq41oNDT&use_get_video_info=1&load_modules=1
Metalmadcat
10-13-2008, 05:56 PM
hahaha I don't know really why but it makes me laugh when I see this kind of things, how you make it all serious with the atmosphere for an insignificant little bouncing ball. I know is not a joke but I always have this..behavior.
Other than that, I think you succeed, I am planning on practicing some more of bouncing technique. Yours have urged me .mm
Metalmadcat
10-13-2008, 05:58 PM
uhm i tryed once ... : http://img176.imageshack.us/my.php?image=asdddct6.swf
I like the changeable shape on it, make it all so abstract and simbolic, or so it seems to me that when I saw I was pleased. :)
Metalmadcat
10-13-2008, 06:00 PM
a few of my bouncing balls
http://www.myanimespace.org/animation/ballbouncingpractice3.swf
http://www.myanimespace.org/animation/ballbouncingpractice2.swf
wow..all I can say. The realism is perfectly applied in here. Seems like you are good with numbers..huh?
CycoMerlin14
11-28-2008, 07:39 PM
Here is my first attempt. I keep noticing the "swing" towards the end.
http://www.youtube.com/watch?v=4rCs0PEIIPg
Meschaffe
03-07-2009, 07:30 PM
I haven't gotten to scan anything yet, but I've done a couple of these and I tend to drift off too far to the right as I move through my frames. I'm pretty certain this'll go away as I practice, but I'm really curious to know what some of you guys do to keep stuff like this from happening. I'm guessing this is a strong case for a light table?
Peter Berkovski
05-06-2009, 03:41 AM
Hey guys/gals here is my first ever pencil test - bouncing ball
click (http://berkovski.blogspot.com/2009/04/my-first-pencil-test.html)
and one rotating ball face click (http://berkovski.blogspot.com/2009/04/first-home-made-pencil-test-d.html)
glenfoxman
11-10-2009, 01:18 PM
blog commenting to your related niche is one way of having qualified traffic to your site... Theres no way in getting rid of bounce rate, just make sure that you have interesting site and it is updated every week to increase your traffic.
_______________________________________
Website I designed for payday cash loan (http://www.paydaytown.com) company.
Metalmadcat
11-10-2009, 07:58 PM
Hey guys/gals here is my first ever pencil test - bouncing ball
click (http://berkovski.blogspot.com/2009/04/my-first-pencil-test.html)
and one rotating ball face click (http://berkovski.blogspot.com/2009/04/first-home-made-pencil-test-d.html)
m_) Nice Journey!! ---Keep moving/bouncing it.
m_) Keep me posted. ;)
Vanmotion
12-16-2009, 10:41 AM
Hi Fokes, I hope not too late to show you my ball exercises :).
I did two: One boucing from one point to other and one Boucing above it self.
Ball A:
http://www.youtube.com/watch?v=UqCDlYhJ-Bk
Ball B:
http://www.youtube.com/watch?v=IStUcZyByMM
What do you think?
I tried to put the videos wraping the code, but only appears a blank square.
Vanmotion
12-28-2009, 06:20 PM
I added another one:
A rotating bouncing ball:
http://www.youtube.com/watch?v=YOJC2J1GhCU
Vanmotion
12-31-2009, 04:01 PM
A ball bouncing down stairs.
http://www.youtube.com/watch?v=88FI8JoGkOg
infotechproximity9
07-03-2010, 02:05 AM
k I’m seriously pooped, I think that' about all I can manage for today. But I’ll come back and do this thing up. So keep an eye out for updates if you're interested.
O one last note. Don't rely on me, ASK or anyone else to do it for you. At the end of the day it boils down to you getting off you're ass and animating like there's no tomorow.
________________________________________-
Ben 10 Games (http://www.kingofgames.net/ben-10-games)
Pillgrim
08-21-2010, 05:15 PM
OK, here is my attempt at the bouncing ball exercise. :sweat
http://www.youtube.com/watch?v=8tfFppqwZdE
PeterC
08-21-2010, 05:43 PM
OK, here is my attempt at the bouncing ball exercise. :sweat
http://www.youtube.com/watch?v=8tfFppqwZdE
Very nice, but it looks like it is being forced downwards and not falling on its own. There is also a snap at the end. Possibly a frame out of order.
Pillgrim
08-22-2010, 04:03 PM
Very nice, but it looks like it is being forced downwards and not falling on its own. There is also a snap at the end. Possibly a frame out of order.
Ok, take 2. I think I got it looking a little more like gravity is doing the work.
http://www.youtube.com/watch?v=cM7dMuh4g90
Dreamfaller
08-23-2010, 08:28 PM
Back to basics with me... <in German Accent> I'm ready to head to unt fields and go bouncy-bounce!
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/0Nppamg-mYo?fs=1&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0Nppamg-mYo?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
vicjperry
08-23-2010, 08:52 PM
Wow, this basic test seems to be tough. We actually had a challenge on this a while back and we learned a lot. It's not as easy as it looks. A lot of people got the squash and stretch down pat, but struggled with the gravity part. (myself included) Then came the flag wave, then the flour sack. Excellent exercises.
I think Vanmotion's is more natural in its bounce, but the momentum, it seems, would force the ball to skip some stairs in it's forward motion.
Keep them coming. It's one of the best exercises out there as far as I'm concerned.1)
Pillgrim
08-29-2010, 06:59 PM
OMG this is driiving me mad, another evening bouncing damned balls and still not happy with the results.
Any crits and pointers will be gladly recieved.:banghead
http://www.youtube.com/watch?v=JcmCPygRkPQ
PeterC
08-29-2010, 09:49 PM
I think this will help
Questions to ask before animating.
What kind of ball is it? What is it made of? Is it a bouncy ball or a ball of cement?
What mood is it in? is it a happy ball? Angry ball? If it is angry, why is it angry? What happened to it to cause it to become pissed off? How would an angry ball bounce compared to a happy ball? How would a "I hate my boss" angry differ from a "Late to my most important meeting in my life cause stupid traffic! There isn't even an accident! People are just stopping to watch two pigeon have sex!" angry?
http://www.animationforum.net/forum/attachment.php?attachmentid=1741&d=1283140050
http://www.animationforum.net/forum/attachment.php?attachmentid=1742&d=1283140057
http://www.animationforum.net/forum/attachment.php?attachmentid=1743&d=1283140062
Pillgrim
08-30-2010, 05:12 AM
Hi Peter
Thanks for taking the time to look at this, your feedback is really helpful. So back to the drawing board....that's if I can stop watching those pigeons!! lol.
flashcartoons
08-30-2010, 05:31 AM
figured i'd throw some more of my balls in here
http://www.myanimespace.org/animation/bouncingball1.swf
http://www.myanimespace.org/animation/bouncingball1.swf
For some of you guys/girls that need help, I made this a bit ago and you can go through it frame by frame to really see how the bouncing ball is always in motion.
...this is a huge help. :lovewink Sadly several images at the beginning of this thread are not available any more.
PeterC
08-30-2010, 10:59 AM
I one thing I'm tired of seeing is that everyone animates rubber bouncy balls wrong. Open your eyes people! Throw a rubber ball down the hallway and you will see that it has two different bounces.
http://www.animationforum.net/forum/attachment.php?attachmentid=1744&d=1283187531
the spin bounce, and the fast bounce.
it goes from spin, fast, spin, fast, spin, fast, spin
It happens because the energy from the fast bounce is stored in the ball making the ball spin. So the spin arch is much narrower and the ball doesn't move forward much. (I've seen a rubber-band ball not move an inch forward during its spin bounce). Rubber has a lot of friction to it, it can grip a floor very easily, so when the ball touches the ground, BAM! the rubber grips to the floor. But where does all that energy go? It propels the ball forward at such a sharp angle that when the rubber grips the floor once again, the forward momentum energy of the ball has nowhere to go except into the ball. This causes the ball to "roll over" the griped part of the floor resulting in a spin bounce.
I one thing I'm tired of seeing is that everyone animates rubber bouncy balls wrong. Open your eyes people!
Richard Williams is looking for you, to help him with "bounce the rubber balls" chapter of his new book: "Rubber Balls Survival Kid .... " :rotfl :rotfl :D
PeterC
08-30-2010, 10:33 PM
I decided to do things differently
Here is my attempt at a ball with character (http://dl.dropbox.com/u/4523510/BallWithCharacter.mov)
...for sure more a character than a real ball. I like it Peter :) Cool!
It seems Mr Williams doesn't like this squishy squash thing so much. He wrote in his book: "In other words, if you do this squishy squashy thing to much, everything comes out a bit 'sploopy', like it is made of rubber. Life ain't like that. At least most of it ain't" So I guess it depends on what kind of story you want to tell and what kind of animation you are after....a more realistic or more overacted one. Right?
sparrow
08-31-2010, 09:17 AM
Mr. Williams’s book is fantastic... BUT.... if you do everything too technical, everything looks clunky and mechanical (not that I know anything) and of course I agree with you about the sloppy thing, so I personally use William’s theory but try to round everything off a bit...
Evil Demon Creature
09-01-2010, 10:57 PM
Animating is a lot like drawing.
In the sense that it is complicated and full of a large variety of technical things, but if you try to work it out thinking about it that way, everything will come off as stiff and disconnected from life.
You aren't supposed to really "understand" the lessons, as much as you just "get a feeling" for them.
It's like the same difference between learning something because you read it in a book and assume that what is written there is true, and learning something because you tried doing it with your own hands and seeing directly how your efforts translated into giving you that result.
This is really what this bouncing ball exercise is all about. Anyone can understand what a bouncing ball is, and you get your working knowledge of some of the most important animation concepts in aligning that understanding with your direct experience trying to re-create the sensation through drawing each frame individually.
Wow, I sound even more technical when I'm trying to describe how to work on something intuitively. I think that is a bad sign for me.
PeterC
09-02-2010, 06:27 PM
:banghead your right. :banghead Now I just want to crawl into a corner and die. :Xead:
Animation is about expression, not about getting it right. Why it took me 5 years to realize this I shall never know.
vBulletin® v3.7.0, Copyright ©2000-2010, Jelsoft Enterprises Ltd.